Major is a theme that can be repeated throughout the whole
narrative, while minor is not
Conflict
It drives the story, creates tension and builds suspense, makes
the story interesting
Engage with the audience
Characters
Central characters are vital to the development of the story,
the plot revolves around them
Protagonist has a clear goal to accomplish or a conflict to
overcome. Doesn’t always have to be admirable, but they must
command an emotional involvement
Antagonist oppose protagonists, standing between them and the
goal. Can be presented in a form of a person, place, thing, or
situation
3 Act Structure
Setup
the world in which the protagonist exists prior to the
journey. Usually ends with the conflict being
Rising tension
Series of obstacles the protagonist must overcome. Each
obstacle is usually more difficult and with higher stakes than
the previous one
Conflict
The point of highest tension and the major decisive turning
point for the protagonist
Resolution – the conflicts conclusion. This is where the
protagonist either overcomes the conflict, learns to accept it
or defeated by it. This is where it ends.
Figure 1.2 3-Act Breakdown
How to create comic/webtoon
Ideas that come from your experiences are usually the
best
Avoid google and creating ideas from a whim
Brainstorm
4W1H
Mind Mapping
Organize the idea
Practice observing as a designer
Look at the color, the character design
Play new games
Read new manga/comics
Listen to different genre of music
Execute ideas into draft
Write small phrases that changes the idea into reality
Transition in Comics
Moment-to-moment
Visual changes to indicate event
Figure 1.3 Moment-to-moment example
Action to action
Much more dynamic and isn’t as rigid as moment to moment by
utilizing the panel/gutters
Figure 1.4 Action-to-action panels
Subject to subject
It focuses on different subject on every panel
Figure 1.5 subject-to-subject example
Scene to scene
events that happen in one location, and continuous period of
time
A change of location or significant jump in time between
panels is considered the end of a scene and the start of a new
one
Figure 1.6 Scene-to-scene example
Aspect to Aspect
Taking in key details or letting the characters focus wonder.
It’s also a good way to introduce their environment to a
reader, though the players eyes perhaps or inviting them to
wonder away from the players a bit
Figure 1.7 Aspect-to-aspect example
Symbolic
Symbolic transitions deal with the unreal, the felt, and
the imagined. Moving the readers from an imagined or
recalled space to either another, or a real one
Figure 1.8 Symbolic example
Rolling transition
Utilizes transition of subject to subject/aspect to
aspect instead of panels
Figure 1.9 Rolling transition example
Non-sequitr
It doesn’t make sense. or does it?
The most enlightening thing to learn about them, is how
resilient the desire in readers is to perceive a
narrative between juxtaposed moments or
things
Figure 1.10 Non-sequitr example
INSTRUCTIONS
In this task, we are assigned to come up with a horror-themed
webtoon comic. Consider 3-act structures but with interesting twists and plots. It can be wordless and presented only with Illustrations, or it can be detailed with stories, filled with speeches and texts.
Think of creating a premise for a story that makes readers creeped out, scared, and of course we can end the story on a happy note too! Use logline visuals to help establish our narrative.
Project requirements:
Must be published at webtoons.com
Story must have 3-acts structure
Min. 30 - Max. 50 panels
Illustrations (stick man drawing is not an illustration) can either be colored or greyscale or screen tone shaded render
I started working on the project by writing the story. Here is what I
have in mind in the beginning.
A girl woke up at 4am and went to the bathroom, did her business and
went to wash her hands. When washing her hands, she looked up to the
mirror and saw a dark figure with a straight face looking right into her
eyes. She looked back to check if anybody’s there but there’s no one.
She quickly finishes drying up her hands and went back to her room.
However, when she was about to step into her bed, she heard a noise that
sounds awfully similar like her hand washing soap fell from the sink to
the floor. She was going to ignore it but the noise continues like one
by one everything on her shower rack fell. Shaking, she went back into
her bathroom, and still, there is no one there. She picked everything up
and put it back on the place, realized that the window was left open in
the bathroom and maybe the wind pushed her amenities to the floor. With
a sigh of relief, she went back to her bed. That’s when she saw the same
figure, stood smiling eerily at her in front of her windows beside her
bed. She was too scared and passed out right there and then.
The next time she woke up she was sweating and her clothes are all
wet. She then checked the phone because it’s still dark outside, it
was 12am of the same day. She assumed it was just a dream and went
back to sleep, little did she know there was still a figure, smiling
outside her window, waiting for her to open the curtains.
I got several feedbacks including that it fell flat after she passed
out. Ms. Anis suggested that I should change the ending a little bit. I
made the necessary changes without removing too much of the plot. Here's
is the final storyline. Changes are indicated in italics.
The next time she woke up she was sweating and her clothes are all
wet. She went to her closet to get a change of clothes and went back
to the toilet. Once she was in the toilet everything she was holding
fell from her hand as she saw her toilet is a mess with blood
written on the walls saying “i see u”.
After Ms. Anis and Ms. Jen gave me the greenlight, I went ahead and start
working on initial sketches. Personally it took me quite a while to start
the work. I had ideas but I didn't know how to execute it. However, I
talked to my friends and consult with seniors who are also in the design
course and gave me references which then I can input in my
work.
Here is the initial sketches, keep in mind that it is just a sketch so my
work was not as neat as I want it to be.
This is the final sketch after Week 12's feedback. Finishing the initial
sketches, I went ahead to Illustrator to start illustrating
there.
Illustration
Illustrating is HARD and SLOW. I am pretty sure the problem is me because I
haven't really master all the tools perfectly and my work flow is not fluid
when using pen tool and all that illustrator things, but nevertheless Ms.
Jen mentioned that it's going to be alright (and as a good student, I
believe in her) so I think it's going to be alright, I just hope future me
is not too mad at the me right now.
Figure 2.1 Illustrating the first page
(Hello. This is Esther from the future. Ms. Jen was right, it turns out
fine. So long as you're patient and want to give extra time for your work,
it will turn out fine.)
Now, let me break down the process of my work. For the most part, it is
pretty straightforward. Initially, I 'traced' from my sketches using the pen
tool. I also made sure to copy and recycle assets (work smart not just hard, kids!) to lessen the workload.
Figure 2.2 Illustrating Process
Figure 2.3 Illustrating Process
One thing I noticed when I was illustrating was that I am not as careful
and as organized (with my layers) as I want it to be. This I will regret a
little bit in the near future.
Then comes the part where I have to illustrate the creature. The creature
in the initial sketch was not final and I knew from the start it was subject
to change. The creature from the sketch lacks something interesting that
will be the main focus for the viewers.
So I ventured out into Pinterest and look for ideas for a monster.
Here's what I had in the beginning and what I found on the internet.
Figure 2.4 What I had in the beginning
Figure 2.5 Reference
Figure 2.6 Reference
I love these designs. They're not exceptionally scary in which I myself
(who is a notoriously known scaredy cat amongst my friends) can still enjoy
studying and looking at them. I then take one step further and look up on
YouTube how to create textures. I found out that there's
this stylize option
in Illustrator. I think it's fitting for my creature. From this too, I was
suggested by a friend to name the character as ScribbleMan. Further on, I
also used this to name the series for the webtoon.
After I got the foundation for ScribbleMan down, I proceed to create a
creepy expression for him.
Figure 2.7 Process
Figure 2.8 Process
After some contemplation, I settled for this specific design for
ScribbleMan.
Figure 2.9 Final ScribbleMan
Figure 2.10 Final ScribbleMan (zoomed in)
From then on, Illustrator-wise, it is pretty smooth sailing. I added more
details, adjusted the colors which I mostly just darken it to emulate a
creepier and trippy emotion. After finishing the details, I tried to carefully organize, delete certain
non-existent paths, group each panel together and separate them between
pages. Another thing though, Scribbleman's asset is very heavy, it made my
Illustrator lag every time I want to move around my work. (My laptop worked REALLY really hard for this project overall). Not only that, Illustrator has gotten on my nerves once or twice as it
would suddenly shut down. Thank goodness Illustrator has recovery files, it
would still lose a little bit of progress towards the minutes before it shut
down.
One other thing we have to create are the thumbnails to post into webtoon.
This year it has slightly different criteria. That is we have to have 2
different version for the main thumbnail; vertical thumbnail for phone users
and normal square thumbnail for web. We also have to have an episode
thumbnail in also a square dimension. I had pretty much know the design for
the thumbnails.
Figure 2.11 Thumbnail making process
Figure 2.12 Me, so close to throwing my whole laptop away (or throw up
myself..) because Illustrator likes to act up
After I uploaded the whole webtoon to the website. I went ahead and started
the animation process.
Animation
SIGH. I do not enjoy this as much as I want to. It is very tedious and I'm
walking on eggshells while working on animating this. I am never much of a
fan working on animation. However, I got the hang of it a little bit by the
end of this project.
First of all, what I did was making separate documents for each page.
In this separate documents, I separated the assets that I want to
animate. I also had to make sure the aspect ratio of 1280:720 is maintained
through out.
Figure 2.13 Separating the document in Illustrator
I then imported the assets to After Effects and started working on the
animation. I used the basics tools such as opacity and position to animate
simple things.
Figure 2.14 Animating process
I also used masks and mask path to create certain characters animation such
as the following where I want the text to show up according to the
path.
Figure 2.15 Mask Path
Another note is I also used a parent layer for certain assets like the wind
in the window scene.
Figure 2.16 Parenting a layer
Another interesting process is when I want to animate the eye opening and
closing. For this I have to also use mask. Essentially, I had to create a
shape that resembles the eye and set the alpha matte to the layer I want it
to cover (which is the black filled layer). Here are the pictures of the
process.
Figure 2.17 Process
Figure 2.18 Process
Attached above is the video of the result of that process.
With that, I am done with the hardest part of the animation. Next, I moved
on to Premiere Pro in which I compiled all the mp4 video from each page and
add sound effects and background music. What I did in Premiere Pro was pretty given. I fixed the transitions and
snip sound effects to fit in the whole animation.
Figure 2.19 Compiling and editing process
Figure 2.20 more process
Now that that's done, I am pretty much finished with the project. So
without further ado, here's the final submission for Task 3.
Was a bit flat after the scene going to the bathroom, make necessary changes to the ending
On the Sketch
Work with the shading
Merge the panel where she put back her bottles and
the window open together
Change the "remember me" text to "I see u"
Change the onomatopoeia of the bottle falling to crash or splatter
On the Illustrator
Should add the sfx "unlock" at the panel where she opens the door
On After Effects
Create a solid color for background to indicate the panel to panel animation
Reflection
A pat (or two) in the back for me for actually accomplishing this. I have only been using Illustrator for less than 5 months in my entire life; even lesser for After Effects and yet I am assigned for this sort of project which I myself cannot say is small. The work is tedious and I have to be meticulous. This might be the only project for the entire semester 1 where I had to actually pull an all-nighter until 5 am just to do very minimal progress because I realize that I am a bit slow with my work. From this project, I learnt so much about story telling and how to visualize it. I also learnt a LOT about animation and the working curves of it. This project is also a slap to my face to be more organized. (pls. for the sake of your health.) From this I also learnt so much about the basics of illustrating more than ever, explore more on ways to bring the 2d illustrations into life.
Nevertheless, it is very rewarding to see the webtoon and the motion comic comes to life. I know for sure I can improve more in the future if I ever encounter a similar project. I enjoyed thoroughly visualizing the scenes and actually creating it in illustrator; made me laugh for a minute or two with the comical expressions I had drawn for my character.
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