Games Development / Task 2
06.04.2023 - 06.07.2023 (Week 1-Week 14)
Esther Vanessa/0350751/Bachelors of Design (Hon.) in Creative Media
Games Development
Task 2
TASK 2
PROTOTYPING! Oh gosh.
crammed everything in a span of a week to do 2 unity prototypes when I am
barely understanding the app itself.
First, finished the art in illustrator. Then I started with the rigging.
Before anything I wanted to finish the rigging and animation needed. Oh this
took QUITE some time.
Suffice to say I AM STRUGGLING. But I figured it out and my Kraken boss actually looks great. LOOK AT THEM BONEZ.
Alongside that, I also tried to finish the background (spoiler alert : I did not use it in the final prototype).
Here's me setting up everything in unity.
.... Just take a look at that.
The important mechanic I implemented is the puzzle mini game inside my game.
THIS TOOK SOOOOOO LONG.
But hey it works. so there's that. this is the video of the tutorial I
used.
THERE WERE SO MANY BUGS. I had to remove some key mechanics like the oxygen
bubble and floating (it was not fixed yet anyways). Also had to only include
1 puzzle since it was too difficult and time consuming, not realistic for me
to make it 3.
Finally, this is the presentation for my prototype.
REFLECTION
Oh gosh I honestly think this is one of the most challenging course I have ever done in the span of my study. There were just too many bugs that I had spent too much time dwelling on that I could not proceed well to the other stuff that I had to also work on. It was a bit too difficult to navigate around especially with the coding because I had to follow so many tutorials from youtube and from AIs. Just glad it's almost over.
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